weatherless...................87.62183% offense.......................43.02316% balance.......................30.01135% hyperoffense..................20.76581% hail.......................... 5.89425% voltturn...................... 5.20424% semistall..................... 3.84582% sun........................... 3.67111% stall......................... 2.35386% rain.......................... 2.25472% trickroom..................... 1.87933% hailoffense................... 1.54872% monotype...................... 0.99464% choice........................ 0.68801% sand.......................... 0.66562% sunoffense.................... 0.56168% rainoffense................... 0.29823% tricksun...................... 0.18669% monowater..................... 0.14832% monoice....................... 0.14032% monofairy..................... 0.09355% monopsychic................... 0.09315% multiweather.................. 0.08275% monosteel..................... 0.07276% monobug....................... 0.06516% monoghost..................... 0.05637% sandoffense................... 0.05597% dragmag....................... 0.05317% monoflying.................... 0.05157% monodragon.................... 0.04557% monofighting.................. 0.04517% monorock...................... 0.04318% tailwind...................... 0.04238% monodark...................... 0.04238% mononormal.................... 0.04238% monopoison.................... 0.04118% monoelectric.................. 0.04078% monograss..................... 0.03478% monoground.................... 0.03358% sunstall...................... 0.02918% monofire...................... 0.02718% hailstall..................... 0.02559% sandstall..................... 0.02239% rainstall..................... 0.01959% trickhail..................... 0.01039% tricksand..................... 0.00999% trapper....................... 0.00800% allweather.................... 0.00440% gravity....................... 0.00320% trickrain..................... 0.00160% Stalliness (mean: -0.281) |## -2.0|##### |####### -1.5|############ |################ -1.0|################### |######################## -0.5|############################ |############################## 0.0|############################ |####################### +0.5|##################### |############ +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%