offense.......................60.78877% weatherless...................59.74599% balance.......................33.20856% sun...........................19.43850% rain..........................15.86898% sand.......................... 6.10963% hyperoffense.................. 4.65241% trickroom..................... 4.17112% multiweather.................. 3.23529% hail.......................... 2.19251% tricksun...................... 1.29679% semistall..................... 1.14973% voltturn...................... 1.00267% monotype...................... 0.80214% rainoffense................... 0.62834% sandoffense................... 0.41444% tricksand..................... 0.38770% sunoffense.................... 0.38770% tailwind...................... 0.34759% batonpass..................... 0.22727% monobug....................... 0.20053% stall......................... 0.20053% monowater..................... 0.16043% monodark...................... 0.16043% rainstall..................... 0.16043% monodragon.................... 0.12032% trickrain..................... 0.08021% monopsychic................... 0.06684% hailoffense................... 0.06684% allweather.................... 0.04011% monoice....................... 0.04011% monoghost..................... 0.02674% monosteel..................... 0.01337% mononormal.................... 0.01337% Stalliness (mean: -0.170) |#### -1.0|###### |########### -0.5|###################### |######################## 0.0|############################## |################# +0.5|######## |### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.77%