offense.......................65.03279% weatherless...................57.65204% balance.......................31.02555% sun...........................23.64553% rain..........................16.85688% trickroom..................... 4.57331% sand.......................... 4.34416% multiweather.................. 4.01040% hyperoffense.................. 3.21432% hail.......................... 1.56495% tricksun...................... 1.11447% voltturn...................... 0.90553% tricksand..................... 0.75596% semistall..................... 0.72519% monotype...................... 0.63666% sunoffense.................... 0.35220% rainoffense................... 0.28241% monobug....................... 0.26278% sandoffense................... 0.21990% monodark...................... 0.18660% tailwind...................... 0.12653% monowater..................... 0.10412% trickrain..................... 0.05576% monopsychic................... 0.03751% monodragon.................... 0.02149% allweather.................... 0.01772% monoice....................... 0.01501% monosteel..................... 0.00892% stall......................... 0.00215% hailoffense................... 0.00104% batonpass..................... 0.00037% monoghost..................... 0.00022% rainstall..................... 0.00018% mononormal.................... 0.00001% Stalliness (mean: -0.177) |### -1.0|### |########## -0.5|##################### |######################## 0.0|############################## |############# +0.5|###### |## +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.88%