offense.......................73.41309% weatherless...................59.47164% sun...........................23.19663% balance.......................22.95575% rain..........................19.40890% multiweather.................. 4.18478% trickroom..................... 3.19811% hyperoffense.................. 2.90550% sand.......................... 1.80302% semistall..................... 0.72531% tricksun...................... 0.58516% hail.......................... 0.30458% voltturn...................... 0.20366% tricksand..................... 0.16132% sunoffense.................... 0.06973% monotype...................... 0.02418% sandoffense................... 0.02140% rainoffense................... 0.01817% trickrain..................... 0.01322% monowater..................... 0.00795% monoice....................... 0.00726% monobug....................... 0.00488% monodark...................... 0.00407% tailwind...................... 0.00370% stall......................... 0.00035% hailoffense................... 0.00014% batonpass..................... 0.00001% monopsychic................... 0.00001% monosteel..................... 0.00001% allweather.................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.236) |## -1.0|# |######### -0.5|############################## |########################### 0.0|###################### |###### +0.5|### |# +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.96%