offense.......................86.62301% weatherless...................54.17737% sun...........................23.76075% rain..........................23.22652% balance.......................10.53659% hyperoffense.................. 2.81226% multiweather.................. 2.51946% sand.......................... 1.22272% trickroom..................... 0.16395% hail.......................... 0.13211% voltturn...................... 0.07148% semistall..................... 0.02813% sunoffense.................... 0.00607% tricksun...................... 0.00178% monotype...................... 0.00058% monoice....................... 0.00051% sandoffense................... 0.00041% rainoffense................... 0.00027% tailwind...................... 0.00018% monowater..................... 0.00007% stall......................... 0.00001% trickrain..................... 0.00001% hailoffense................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.277) |## -1.0|# |#### -0.5|################# |############################## 0.0|####### |# +0.5|# | +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 1.57%