weatherless...................73.75398% offense.......................59.03321% balance.......................37.81682% sun...........................13.18591% sand.......................... 6.39923% rain.......................... 5.22507% trickroom..................... 3.22420% hail.......................... 2.44391% hyperoffense.................. 2.22325% tricksun...................... 1.37710% multiweather.................. 0.98425% semistall..................... 0.83972% voltturn...................... 0.82752% monotype...................... 0.67558% tailwind...................... 0.56960% sandoffense................... 0.15872% tricksand..................... 0.14075% monowater..................... 0.09828% sunoffense.................... 0.09644% stall......................... 0.08699% rainoffense................... 0.08000% monoice....................... 0.07653% monoghost..................... 0.05427% monofairy..................... 0.05121% mononormal.................... 0.05039% trickrain..................... 0.04273% monofire...................... 0.04130% monodark...................... 0.03992% hailoffense................... 0.03783% monoelectric.................. 0.03456% monobug....................... 0.03364% dragmag....................... 0.03237% monodragon.................... 0.03196% monoflying.................... 0.02925% monorock...................... 0.02645% monopoison.................... 0.02599% monograss..................... 0.02420% trickhail..................... 0.01940% monosteel..................... 0.01909% monopsychic................... 0.01761% batonpass..................... 0.01516% monoground.................... 0.01220% monofighting.................. 0.00893% gravity....................... 0.00807% sandstall..................... 0.00786% sunstall...................... 0.00495% rainstall..................... 0.00357% allweather.................... 0.00296% trapper....................... 0.00133% hailstall..................... 0.00041% Stalliness (mean: -0.115) |# -1.0|#### |########## -0.5|################## |############################ 0.0|############################## |#################### +0.5|######### |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.79%