weatherless...................74.63045% offense.......................59.06514% balance.......................38.26379% sun...........................13.59654% sand.......................... 5.66797% rain.......................... 4.75557% trickroom..................... 3.11920% hail.......................... 2.23869% hyperoffense.................. 1.88590% tricksun...................... 1.50817% multiweather.................. 0.87437% semistall..................... 0.71918% voltturn...................... 0.69753% tailwind...................... 0.45615% monotype...................... 0.43282% sandoffense................... 0.13996% tricksand..................... 0.12587% sunoffense.................... 0.06683% stall......................... 0.06599% rainoffense................... 0.06070% monowater..................... 0.05346% monoice....................... 0.04532% trickrain..................... 0.04524% monofairy..................... 0.03654% hailoffense................... 0.03295% monoghost..................... 0.03250% monodark...................... 0.03181% mononormal.................... 0.03163% dragmag....................... 0.03104% monodragon.................... 0.02898% monofire...................... 0.02412% monobug....................... 0.02261% monoelectric.................. 0.02032% monoflying.................... 0.01894% monorock...................... 0.01583% trickhail..................... 0.01440% monosteel..................... 0.01430% monograss..................... 0.01383% monopsychic................... 0.01356% monopoison.................... 0.01234% monoground.................... 0.01049% batonpass..................... 0.00649% monofighting.................. 0.00636% gravity....................... 0.00585% sandstall..................... 0.00409% sunstall...................... 0.00374% rainstall..................... 0.00276% allweather.................... 0.00186% trapper....................... 0.00100% hailstall..................... 0.00023% Stalliness (mean: -0.110) |# -1.0|### |######### -0.5|################# |############################ 0.0|############################## |#################### +0.5|######### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.82%