weatherless...................76.53079% offense.......................59.77733% balance.......................38.34072% sun...........................15.52817% sand.......................... 4.00949% rain.......................... 3.17221% trickroom..................... 2.28208% hail.......................... 1.58346% tricksun...................... 1.40346% hyperoffense.................. 1.24325% multiweather.................. 0.82244% semistall..................... 0.59827% voltturn...................... 0.58883% tailwind...................... 0.15448% monotype...................... 0.14249% sandoffense................... 0.07665% tricksand..................... 0.06386% stall......................... 0.04042% monoice....................... 0.03133% dragmag....................... 0.01969% sunoffense.................... 0.01930% rainoffense................... 0.01893% monodark...................... 0.01698% hailoffense................... 0.01611% monowater..................... 0.01364% monoflying.................... 0.01289% monodragon.................... 0.01174% mononormal.................... 0.00962% trickrain..................... 0.00896% monoground.................... 0.00813% monoelectric.................. 0.00746% trickhail..................... 0.00717% monofire...................... 0.00586% monoghost..................... 0.00577% monobug....................... 0.00522% monograss..................... 0.00496% monosteel..................... 0.00309% monofairy..................... 0.00269% sandstall..................... 0.00218% gravity....................... 0.00165% monorock...................... 0.00112% monopsychic................... 0.00106% rainstall..................... 0.00080% monopoison.................... 0.00067% sunstall...................... 0.00043% batonpass..................... 0.00034% monofighting.................. 0.00023% allweather.................... 0.00016% trapper....................... 0.00006% hailstall..................... 0.00000% Stalliness (mean: -0.097) | -1.0|### |######## -0.5|################ |########################### 0.0|############################## |################### +0.5|######### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.86%