sand..........................56.20775% offense.......................40.38286% weatherless...................37.84532% hyperoffense..................31.76378% sandoffense...................17.40258% balance.......................16.64047% stall......................... 5.87595% semistall..................... 5.33693% rain.......................... 5.05302% sandstall..................... 3.92090% rainoffense................... 2.84479% dragmag....................... 2.55165% voltturn...................... 1.94503% hail.......................... 1.47260% choice........................ 0.96454% trickroom..................... 0.69134% multiweather.................. 0.64800% hailstall..................... 0.20884% monotype...................... 0.17176% monowater..................... 0.09294% sun........................... 0.06930% tricksand..................... 0.06393% sunoffense.................... 0.04852% gravity....................... 0.02377% monopoison.................... 0.02282% monofighting.................. 0.02130% monoice....................... 0.01228% trickrain..................... 0.01117% monosteel..................... 0.00995% monoflying.................... 0.00485% hailoffense................... 0.00261% monopsychic................... 0.00176% monorock...................... 0.00128% monodark...................... 0.00103% monograss..................... 0.00101% monofire...................... 0.00095% monoground.................... 0.00083% monobug....................... 0.00066% mononormal.................... 0.00022% trickhail..................... 0.00013% monodragon.................... 0.00011% monoelectric.................. 0.00002% monofairy..................... 0.00002% monoghost..................... 0.00001% tailwind...................... 0.00000% fear.......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.390) -2.0|### |######### -1.5|################### |######################## -1.0|############################## |######################### -0.5|####################### |##################### 0.0|################### |########## +0.5|###### |###### +1.0|####### |#### +1.5|##### |#### +2.0|### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.44%