sand..........................58.97327% weatherless...................37.18005% hyperoffense..................35.07108% offense.......................34.24044% sandoffense...................19.76205% balance.......................16.06512% stall......................... 7.54944% semistall..................... 7.07391% sandstall..................... 5.37773% dragmag....................... 3.50315% rain.......................... 3.29301% voltturn...................... 1.66588% rainoffense................... 1.40585% hail.......................... 1.33106% choice........................ 0.84286% multiweather.................. 0.78138% trickroom..................... 0.14756% hailstall..................... 0.05112% monotype...................... 0.01556% tricksand..................... 0.01150% monofighting.................. 0.00489% monoice....................... 0.00445% gravity....................... 0.00442% sun........................... 0.00399% monowater..................... 0.00325% sunoffense.................... 0.00313% monosteel..................... 0.00178% hailoffense................... 0.00076% monoflying.................... 0.00032% monopoison.................... 0.00020% trickrain..................... 0.00019% monodark...................... 0.00015% monograss..................... 0.00015% monoground.................... 0.00014% monofire...................... 0.00012% monorock...................... 0.00007% monopsychic................... 0.00003% monobug....................... 0.00002% monodragon.................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% tailwind...................... 0.00000% fear.......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.349) -2.0|### |############# -1.5|###################### |############################## -1.0|############################# |#################### -0.5|###################### |################# 0.0|################## |########## +0.5|###### |########## +1.0|#### |######## +1.5|######## |###### +2.0|#### |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.42%