weatherless...................58.84233% offense.......................54.68322% sun...........................31.70233% balance.......................28.08673% hyperoffense..................15.64885% rain..........................12.12729% multiweather.................. 7.75945% monotype...................... 5.77389% sand.......................... 4.93374% sunoffense.................... 3.19585% mononormal.................... 2.85986% semistall..................... 1.17587% rainoffense................... 0.89521% monosteel..................... 0.79179% voltturn...................... 0.68430% hail.......................... 0.49632% stall......................... 0.40533% sandoffense................... 0.31075% monodragon.................... 0.30903% monowater..................... 0.25761% monodark...................... 0.24773% monopsychic................... 0.23615% monoelectric.................. 0.21476% monofighting.................. 0.16150% monofire...................... 0.12616% monoflying.................... 0.12077% monobug....................... 0.10536% monofairy..................... 0.08925% hailoffense................... 0.07456% trickroom..................... 0.07421% monograss..................... 0.07207% monoground.................... 0.06128% monorock...................... 0.05644% monoghost..................... 0.04984% monopoison.................... 0.04697% sunstall...................... 0.02729% tricksun...................... 0.02657% rainstall..................... 0.00794% choice........................ 0.00325% monoice....................... 0.00046% dragmag....................... 0.00028% trapper....................... 0.00028% tailwind...................... 0.00001% gravity....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.349) -2.0| | -1.5|######## |############## -1.0|###################### |############################# -0.5|########################## |############################## 0.0|############################## |################### +0.5|############# |####### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.49%