weatherless...................62.07340% offense.......................46.35348% balance.......................39.93243% sun...........................28.34480% hyperoffense..................12.08962% monotype......................11.43131% rain.......................... 8.40834% mononormal.................... 8.22509% sand.......................... 5.48596% multiweather.................. 3.95263% sunoffense.................... 3.02456% semistall..................... 1.07816% voltturn...................... 0.92419% monodragon.................... 0.80907% monowater..................... 0.66270% stall......................... 0.54632% monosteel..................... 0.46254% monofighting.................. 0.32452% monodark...................... 0.30141% monopsychic................... 0.25450% rainoffense................... 0.20941% monobug....................... 0.16391% monoelectric.................. 0.16340% trickroom..................... 0.14188% hail.......................... 0.09507% monograss..................... 0.08911% sunstall...................... 0.08465% tricksun...................... 0.05812% sandoffense................... 0.04894% hailoffense................... 0.01192% monoghost..................... 0.00981% monofairy..................... 0.00947% monofire...................... 0.00611% monoflying.................... 0.00187% monoground.................... 0.00040% choice........................ 0.00038% monorock...................... 0.00010% monopoison.................... 0.00002% monoice....................... 0.00001% rainstall..................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.202) -2.0| | -1.5|###### |############ -1.0|################### |####################### -0.5|######################## |####################### 0.0|############################## |######################### +0.5|####################### |########### +1.0|##### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.49%