weatherless...................82.11562% offense.......................49.20715% balance.......................31.24247% hyperoffense..................11.40104% sand.......................... 7.32637% semistall..................... 5.50984% rain.......................... 5.11843% sun........................... 5.04817% monotype...................... 4.65676% stall......................... 2.63950% hail.......................... 2.26817% multiweather.................. 1.83661% monowater..................... 0.87314% monopsychic................... 0.83300% trickroom..................... 0.70253% choice........................ 0.62224% sandoffense................... 0.59213% monofairy..................... 0.54195% monoelectric.................. 0.32116% monograss..................... 0.31112% tricksun...................... 0.30108% sunoffense.................... 0.25090% mononormal.................... 0.24087% rainoffense................... 0.22079% monodragon.................... 0.22079% monorock...................... 0.20072% monoflying.................... 0.20072% monofire...................... 0.20072% tailwind...................... 0.19069% monoghost..................... 0.14051% monoice....................... 0.13047% monoground.................... 0.12043% monobug....................... 0.11040% monosteel..................... 0.11040% sandstall..................... 0.10036% hailoffense................... 0.08029% monopoison.................... 0.07025% monofighting.................. 0.07025% rainstall..................... 0.05018% sunstall...................... 0.04014% voltturn...................... 0.03011% batonpass..................... 0.03011% tricksand..................... 0.03011% dragmag....................... 0.02007% monodark...................... 0.01004% Stalliness (mean: -0.124) -2.0|# |### -1.5|### |######### -1.0|#################### |##################### -0.5|############################ |############################## 0.0|########################## |#################### +0.5|################### |########### +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%