weatherless...................83.60546% offense.......................55.14701% balance.......................24.80788% hyperoffense..................17.41581% sun........................... 6.38728% rain.......................... 5.12285% sand.......................... 5.05925% hail.......................... 3.02810% multiweather.................. 2.87258% semistall..................... 2.14233% monotype...................... 1.39891% choice........................ 1.28072% sandoffense................... 0.88144% trickroom..................... 0.68265% sunoffense.................... 0.59429% tricksun...................... 0.57050% monopsychic................... 0.54864% stall......................... 0.48698% monoelectric.................. 0.23868% monowater..................... 0.20378% rainoffense................... 0.11616% monofairy..................... 0.09129% mononormal.................... 0.08301% monodragon.................... 0.07403% hailoffense................... 0.05046% monoground.................... 0.04907% monoflying.................... 0.03789% tailwind...................... 0.02970% monosteel..................... 0.02939% monofire...................... 0.01541% monograss..................... 0.01466% monorock...................... 0.01254% tricksand..................... 0.00046% monofighting.................. 0.00043% monoghost..................... 0.00008% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.357) -2.0| |## -1.5|## |############ -1.0|######################## |################ -0.5|######################## |############################## 0.0|#################### |################ +0.5|######## |##### +1.0|## |## +1.5|# | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.61%