weatherless...................61.30086% balance.......................41.79499% offense.......................28.78616% rain..........................24.95879% sun...........................18.32592% semistall.....................13.17655% voltturn......................11.42864% hyperoffense..................10.48546% multiweather.................. 7.74051% stall......................... 5.75685% sand.......................... 2.44175% sunoffense.................... 1.96072% rainoffense................... 1.65904% monotype...................... 1.16396% choice........................ 1.13537% trickroom..................... 0.84829% hail.......................... 0.74252% sunstall...................... 0.62353% sandstall..................... 0.62038% rainstall..................... 0.60641% hailoffense................... 0.39837% monoground.................... 0.16028% monodragon.................... 0.15100% monodark...................... 0.13554% monoelectric.................. 0.12428% monoflying.................... 0.11522% trickrain..................... 0.11500% monowater..................... 0.10564% monofire...................... 0.09818% tricksun...................... 0.09358% monosteel..................... 0.07834% monobug....................... 0.07426% dragmag....................... 0.05343% mononormal.................... 0.03434% sandoffense................... 0.03404% monofairy..................... 0.03000% monograss..................... 0.02537% monoghost..................... 0.01897% monoice....................... 0.01510% tailwind...................... 0.01372% monofighting.................. 0.01120% monopsychic................... 0.00199% hailstall..................... 0.00127% monopoison.................... 0.00014% tricksand..................... 0.00014% trapper....................... 0.00003% monorock...................... 0.00000% Stalliness (mean: 0.203) -2.5|## |## -2.0|## |### -1.5|######## |######### -1.0|####### |################# -0.5|####################### |############################# 0.0|######################## |############################## +0.5|########################### |############################## +1.0|############################ |################### +1.5|###### |#### +2.0|## |##### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%