weatherless...................66.52788% balance.......................41.70302% rain..........................22.41761% voltturn......................21.81822% semistall.....................17.31931% offense.......................16.73886% sun...........................16.68224% stall.........................13.64600% hyperoffense..................10.59281% multiweather.................. 6.14894% sunoffense.................... 1.83115% rainoffense................... 1.51742% choice........................ 0.89629% trickroom..................... 0.67287% sunstall...................... 0.66249% monotype...................... 0.44787% sand.......................... 0.40074% monodark...................... 0.19275% rainstall..................... 0.14174% hail.......................... 0.13610% tricksun...................... 0.08857% monofire...................... 0.07553% monosteel..................... 0.06687% hailoffense................... 0.04709% monowater..................... 0.04496% sandstall..................... 0.03960% monodragon.................... 0.02513% dragmag....................... 0.02187% trickrain..................... 0.02069% monobug....................... 0.01974% monofairy..................... 0.01678% sandoffense................... 0.00880% tailwind...................... 0.00579% monoelectric.................. 0.00276% monoflying.................... 0.00206% monofighting.................. 0.00104% monoground.................... 0.00088% monograss..................... 0.00037% monoice....................... 0.00015% monoghost..................... 0.00007% mononormal.................... 0.00006% monopoison.................... 0.00001% hailstall..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.442) -2.5|######### |# -2.0|### |### -1.5|#### |###### -1.0|#### |######### -0.5|###################### |########## 0.0|#################### |############################# +0.5|######################### |############################ +1.0|############################## |############################ +1.5|#### |### +2.0|## |###################### +2.5|## |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.37%