weatherless...................69.14782% offense.......................41.82149% hyperoffense..................30.99603% balance.......................20.90574% rain..........................20.22280% sun........................... 7.56879% rainoffense................... 6.51087% sand.......................... 4.53055% batonpass..................... 4.11633% monotype...................... 4.01518% semistall..................... 3.54771% stall......................... 2.72903% multiweather.................. 2.27044% choice........................ 2.07300% sunoffense.................... 1.98187% voltturn...................... 1.58934% hail.......................... 0.85254% monosteel..................... 0.84763% sandstall..................... 0.63395% mononormal.................... 0.63249% monofairy..................... 0.60899% trickroom..................... 0.43687% sandoffense................... 0.41801% monofighting.................. 0.39481% monofire...................... 0.35607% monodragon.................... 0.32109% trapper....................... 0.31808% rainstall..................... 0.31455% monowater..................... 0.30369% monoghost..................... 0.26850% monoflying.................... 0.26602% dragmag....................... 0.26043% monoground.................... 0.19958% monoice....................... 0.19389% monopsychic................... 0.17379% monoelectric.................. 0.11514% hailoffense................... 0.10976% monopoison.................... 0.10380% monograss..................... 0.09609% monodark...................... 0.09189% monobug....................... 0.07867% trickrain..................... 0.04841% tailwind...................... 0.03939% tricksun...................... 0.03607% monorock...................... 0.03557% swagplay...................... 0.03385% gravity....................... 0.02822% sunstall...................... 0.01921% hailstall..................... 0.00201% allweather.................... 0.00186% tricksand..................... 0.00075% fear.......................... 0.00005% trickhail..................... 0.00000% Stalliness (mean: -0.451) -3.0| | -2.0|#### |################### -1.0|############################## |######################### 0.0|##################### |############# +1.0|###### |## +2.0|# | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.80%