weatherless...................83.70798% balance.......................42.42204% offense.......................30.16836% semistall.....................13.24871% rain.......................... 9.13179% stall......................... 9.10805% sun........................... 6.34144% hyperoffense.................. 5.05283% voltturn...................... 4.87253% batonpass..................... 2.89745% monotype...................... 2.87647% multiweather.................. 2.06299% sand.......................... 1.57468% hail.......................... 1.33174% choice........................ 0.97635% sunstall...................... 0.48916% dragmag....................... 0.43433% monosteel..................... 0.42709% monodragon.................... 0.40034% monoghost..................... 0.32287% mononormal.................... 0.32192% rainstall..................... 0.28120% trickroom..................... 0.27219% monowater..................... 0.25484% monoelectric.................. 0.24912% monopsychic................... 0.22700% monofighting.................. 0.22216% monoflying.................... 0.21666% rainoffense................... 0.20209% monofairy..................... 0.17585% monobug....................... 0.16940% sunoffense.................... 0.15851% monodark...................... 0.15436% monorock...................... 0.14187% monoground.................... 0.13735% hailstall..................... 0.11856% monograss..................... 0.11509% sandstall..................... 0.10286% monoice....................... 0.10183% trapper....................... 0.08218% monofire...................... 0.07127% monopoison.................... 0.06594% hailoffense................... 0.04770% trickrain..................... 0.03606% tricksun...................... 0.03606% sandoffense................... 0.02992% tailwind...................... 0.01545% fear.......................... 0.00391% allweather.................... 0.00000% Stalliness (mean: 0.366) -2.0|# |## -1.0|######### |##################### 0.0|############################# |############################## +1.0|##################### |############ +2.0|##### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.75%