weatherless...................77.47625% balance.......................41.43529% semistall.....................26.10814% stall.........................22.06495% sun...........................13.94245% rain..........................12.46850% offense....................... 9.63041% voltturn...................... 6.09392% multiweather.................. 5.50115% sunstall...................... 2.15116% sand.......................... 1.45860% batonpass..................... 1.02225% rainstall..................... 0.83493% hyperoffense.................. 0.76122% choice........................ 0.26842% monotype...................... 0.25005% hail.......................... 0.16509% monodragon.................... 0.08048% monosteel..................... 0.06768% sunoffense.................... 0.06473% monoghost..................... 0.06291% trickroom..................... 0.04607% dragmag....................... 0.03257% trapper....................... 0.02140% monoice....................... 0.01973% rainoffense................... 0.01745% trickrain..................... 0.01216% tricksun...................... 0.01216% sandstall..................... 0.01149% mononormal.................... 0.00835% hailstall..................... 0.00645% monopsychic................... 0.00484% monofairy..................... 0.00355% monoflying.................... 0.00326% monowater..................... 0.00293% monodark...................... 0.00218% hailoffense................... 0.00115% monofire...................... 0.00111% monofighting.................. 0.00053% monograss..................... 0.00017% monoground.................... 0.00013% fear.......................... 0.00007% monoelectric.................. 0.00006% monobug....................... 0.00005% monorock...................... 0.00005% monopoison.................... 0.00001% sandoffense................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.937) -2.0| | -1.0|### |##### 0.0|################# |############################## +1.0|####################### |########################### +2.0|################ |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.81%