weatherless...................75.74219% offense.......................53.89674% hyperoffense..................22.18517% balance.......................20.43663% sand..........................15.56072% hail.......................... 6.44648% voltturn...................... 3.21543% semistall..................... 1.98147% rain.......................... 1.79974% sun........................... 1.77539% monotype...................... 1.56369% stall......................... 1.49999% sandoffense................... 1.47564% hailoffense................... 1.37510% multiweather.................. 1.23459% batonpass..................... 1.01602% sandstall..................... 0.78372% rainoffense................... 0.58264% sunoffense.................... 0.37406% trickroom..................... 0.35720% monofairy..................... 0.25728% monowater..................... 0.19796% monodragon.................... 0.15362% monoghost..................... 0.13114% mononormal.................... 0.11365% monodark...................... 0.10991% monobug....................... 0.09992% monosteel..................... 0.09554% monoelectric.................. 0.08118% monoflying.................... 0.05995% dragmag....................... 0.05371% monoice....................... 0.04933% monopoison.................... 0.04808% tricksand..................... 0.04059% tailwind...................... 0.03872% monopsychic................... 0.03560% monograss..................... 0.03497% monofire...................... 0.03185% monofighting.................. 0.03060% monorock...................... 0.02373% monoground.................... 0.01187% gravity....................... 0.01062% tricksun...................... 0.00999% allweather.................... 0.00312% sunstall...................... 0.00187% hailstall..................... 0.00125% rainstall..................... 0.00125% Stalliness (mean: -0.439) -2.0|# |##### -1.5|########## |################## -1.0|######################## |############################# -0.5|############################## |########################### 0.0|#################### |############## +0.5|########## |###### +1.0|### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%