weatherless...................74.97254% offense.......................54.05350% balance.......................21.09983% hyperoffense..................21.04127% sand..........................16.85318% hail.......................... 6.81810% voltturn...................... 3.09714% semistall..................... 1.96358% stall......................... 1.84181% sandoffense................... 1.50939% rain.......................... 1.48078% hailoffense................... 1.37373% multiweather.................. 1.19309% sun........................... 1.12328% monotype...................... 1.02536% sandstall..................... 0.99269% batonpass..................... 0.87219% rainoffense................... 0.48831% trickroom..................... 0.22247% sunoffense.................... 0.20870% monofairy..................... 0.19839% monowater..................... 0.14308% monoghost..................... 0.10844% mononormal.................... 0.08019% monoelectric.................. 0.07717% monobug....................... 0.07209% monodark...................... 0.06429% monoflying.................... 0.05196% monodragon.................... 0.04974% monosteel..................... 0.03603% dragmag....................... 0.03403% monopoison.................... 0.02907% monoice....................... 0.02572% tricksand..................... 0.02498% monofighting.................. 0.02388% tailwind...................... 0.02385% monofire...................... 0.01584% monorock...................... 0.01503% monograss..................... 0.01424% monopsychic................... 0.01268% monoground.................... 0.00753% gravity....................... 0.00653% tricksun...................... 0.00395% allweather.................... 0.00232% rainstall..................... 0.00172% hailstall..................... 0.00126% sunstall...................... 0.00124% Stalliness (mean: -0.412) -2.0|# |#### -1.5|######### |################# -1.0|###################### |############################## -0.5|############################## |########################### 0.0|#################### |############### +0.5|########### |###### +1.0|### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%