weatherless...................73.63039% offense.......................51.95796% balance.......................25.98734% sand..........................18.59332% hyperoffense..................17.95508% hail.......................... 8.22268% voltturn...................... 2.21735% multiweather.................. 2.16533% stall......................... 2.05741% semistall..................... 2.04220% sandstall..................... 1.58008% rain.......................... 1.49513% sandoffense................... 1.25566% hailoffense................... 1.08422% rainoffense................... 0.61461% batonpass..................... 0.40674% monotype...................... 0.29446% sun........................... 0.23254% monowater..................... 0.07801% monofairy..................... 0.06341% monoflying.................... 0.04067% monoelectric.................. 0.03549% sunoffense.................... 0.03217% mononormal.................... 0.02739% monoghost..................... 0.02620% trickroom..................... 0.01886% dragmag....................... 0.01459% monodragon.................... 0.00661% monodark...................... 0.00613% monopoison.................... 0.00390% monoice....................... 0.00300% gravity....................... 0.00257% monofighting.................. 0.00256% tricksand..................... 0.00240% rainstall..................... 0.00206% monobug....................... 0.00068% tricksun...................... 0.00065% tailwind...................... 0.00062% monosteel..................... 0.00031% monorock...................... 0.00008% monoground.................... 0.00002% monofire...................... 0.00001% monograss..................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.326) -2.0| |### -1.5|####### |################## -1.0|################### |############################## -0.5|########################### |######################## 0.0|##################### |################## +0.5|############## |######### +1.0|### |## +1.5|# | +2.0| |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%