weatherless...................70.11291% offense.......................49.77065% balance.......................25.44891% sand..........................20.44956% hyperoffense..................19.74346% hail.......................... 9.39878% semistall..................... 3.47376% hailoffense................... 2.53265% voltturn...................... 1.57654% stall......................... 1.56321% sandstall..................... 1.11760% multiweather.................. 0.62269% batonpass..................... 0.57765% rain.......................... 0.54415% sandoffense................... 0.52735% monotype...................... 0.31073% rainoffense................... 0.18041% sun........................... 0.12159% mononormal.................... 0.12087% monofairy..................... 0.10556% monowater..................... 0.04673% trickroom..................... 0.01976% sunoffense.................... 0.01457% monodragon.................... 0.01156% monoghost..................... 0.00775% monoelectric.................. 0.00474% monopoison.................... 0.00471% gravity....................... 0.00350% monodark...................... 0.00317% dragmag....................... 0.00220% monoflying.................... 0.00206% monofighting.................. 0.00203% monoice....................... 0.00143% rainstall..................... 0.00084% tailwind...................... 0.00026% tricksun...................... 0.00018% monosteel..................... 0.00010% tricksand..................... 0.00007% monorock...................... 0.00002% monobug....................... 0.00001% monoground.................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.340) -2.0| |# -1.5|##### |######################### -1.0|############# |############################## -0.5|###################### |################## 0.0|#################### |################ +0.5|########## |######## +1.0|#### |#### +1.5| | +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.56%