weatherless...................87.97448% balance.......................56.30061% voltturn......................19.19870% offense.......................13.52212% semistall.....................12.31749% sand.......................... 9.79619% stall......................... 9.10798% hyperoffense.................. 8.75180% sandstall..................... 3.10044% sun........................... 2.22606% sandoffense................... 0.33472% choice........................ 0.20570% sunoffense.................... 0.17542% multiweather.................. 0.06396% rain.......................... 0.04509% trickroom..................... 0.03602% hail.......................... 0.02214% sunstall...................... 0.01871% monotype...................... 0.01840% monosteel..................... 0.01236% hailoffense................... 0.00518% monoghost..................... 0.00253% monodragon.................... 0.00138% monofighting.................. 0.00130% monograss..................... 0.00117% monopsychic................... 0.00039% monodark...................... 0.00004% rainoffense................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.419) -2.5| |# -2.0|######## |### -1.5|## |# -1.0|# |# -0.5|### |############ 0.0|################ |############################## +0.5|########################### |######################### +1.0|############ |############### +1.5|## | +2.0|######### |### +2.5| more negative = more offensive, more positive = more stall one # = 0.56%