weatherless...................92.61227% offense.......................32.30210% balance.......................30.48358% semistall.....................15.57653% stall.........................14.83565% hyperoffense.................. 6.80214% choice........................ 6.67950% rain.......................... 4.35614% sun........................... 1.56406% batonpass..................... 1.46035% sand.......................... 1.10944% sandstall..................... 0.73934% hail.......................... 0.46071% monotype...................... 0.23915% dragmag....................... 0.23396% rainoffense................... 0.14266% monopsychic................... 0.11664% multiweather.................. 0.10262% sunoffense.................... 0.07722% mononormal.................... 0.05440% rainstall..................... 0.03772% voltturn...................... 0.03383% monoflying.................... 0.03201% hailoffense................... 0.02461% tailwind...................... 0.02073% monosteel..................... 0.01851% trickroom..................... 0.01351% monodark...................... 0.00766% sandoffense................... 0.00748% monobug....................... 0.00396% monowater..................... 0.00171% monoghost..................... 0.00156% monoground.................... 0.00114% monodragon.................... 0.00072% monofire...................... 0.00037% monopoison.................... 0.00022% monoelectric.................. 0.00016% monoice....................... 0.00008% monofighting.................. 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.429) |### -1.5|#### |####### -1.0|############## |###################### -0.5|############################## |####################### 0.0|#################### |################## +0.5|############################# |#################### +1.0|########################### |############ +1.5|################# |############## +2.0|######## |###### +2.5|#### |# +3.0|## |## +3.5|### more negative = more offensive, more positive = more stall one # = 0.35%