weatherless...................93.16395% offense.......................33.87253% balance.......................32.19034% stall.........................18.87038% semistall..................... 8.93216% hyperoffense.................. 6.13458% choice........................ 5.65148% rain.......................... 3.74986% sun........................... 2.35032% hail.......................... 0.57779% sand.......................... 0.51660% batonpass..................... 0.47159% multiweather.................. 0.35850% sandstall..................... 0.28825% rainoffense................... 0.20760% monotype...................... 0.10004% dragmag....................... 0.09161% hailoffense................... 0.07768% sunoffense.................... 0.07409% monoflying.................... 0.04562% tailwind...................... 0.02566% mononormal.................... 0.02561% voltturn...................... 0.01787% monosteel..................... 0.01640% trickroom..................... 0.00906% monodark...................... 0.00690% rainstall..................... 0.00478% monopsychic................... 0.00375% monoghost..................... 0.00109% sandoffense................... 0.00087% monoground.................... 0.00046% monofire...................... 0.00010% monopoison.................... 0.00005% monowater..................... 0.00003% monobug....................... 0.00001% monoelectric.................. 0.00001% monoice....................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.442) |## -1.5|### |###### -1.0|######### |################## -0.5|############################## |################### 0.0|################## |################### +0.5|######################## |################### +1.0|############ |########### +1.5|###### |########### +2.0|###### |########## +2.5|############# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%