weatherless...................69.68735% offense.......................43.91603% hyperoffense..................31.95522% sand..........................23.49442% balance.......................17.95258% monotype...................... 4.42631% stall......................... 3.84051% sun........................... 3.45998% rain.......................... 2.59992% voltturn...................... 2.43787% semistall..................... 2.33566% sandstall..................... 2.33553% hail.......................... 1.82576% choice........................ 1.57819% rainoffense................... 1.45955% dragmag....................... 1.25361% multiweather.................. 0.90237% monofire...................... 0.84879% sunoffense.................... 0.81799% sandoffense................... 0.75266% monoelectric.................. 0.60809% mononormal.................... 0.57840% batonpass..................... 0.53435% monoghost..................... 0.53333% monoflying.................... 0.51209% monodragon.................... 0.49212% monobug....................... 0.39245% monowater..................... 0.31056% monofairy..................... 0.29755% hailoffense................... 0.29601% monoground.................... 0.20938% monosteel..................... 0.20384% monoice....................... 0.19895% monorock...................... 0.19429% monograss..................... 0.19238% monopoison.................... 0.12278% monopsychic................... 0.12170% trapper....................... 0.09419% trickroom..................... 0.08517% monofighting.................. 0.08390% monodark...................... 0.07590% allweather.................... 0.04914% rainstall..................... 0.01888% tailwind...................... 0.01859% hailstall..................... 0.01105% Stalliness (mean: -0.511) -2.0|####### |################# -1.5|########################## |###################### -1.0|############################# |############################## -0.5|############################ |######################### 0.0|##################### |################# +0.5|######## |######### +1.0|####### |## +1.5|## |## +2.0|## |### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.39%