weatherless...................52.36497% offense.......................47.62131% sand..........................38.50265% hyperoffense..................24.39672% balance.......................20.46948% sun........................... 5.14456% semistall..................... 4.31384% stall......................... 3.19865% rain.......................... 2.84599% rainoffense................... 2.67218% sandstall..................... 2.46032% hail.......................... 1.99680% sunoffense.................... 0.99701% multiweather.................. 0.84075% dragmag....................... 0.69346% voltturn...................... 0.63170% choice........................ 0.60867% monotype...................... 0.59970% sandoffense................... 0.46917% mononormal.................... 0.20240% monobug....................... 0.17074% batonpass..................... 0.16788% monoelectric.................. 0.11836% hailoffense................... 0.08413% monofire...................... 0.06292% monoground.................... 0.02316% monorock...................... 0.02305% monopsychic................... 0.01689% monoghost..................... 0.01508% monoflying.................... 0.01197% monoice....................... 0.00681% allweather.................... 0.00468% monosteel..................... 0.00168% monopoison.................... 0.00132% monodark...................... 0.00098% monofairy..................... 0.00026% hailstall..................... 0.00014% monowater..................... 0.00008% monodragon.................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.408) -2.0|### |########## -1.5|################# |############### -1.0|############################## |############################ -0.5|############################# |################### 0.0|################ |####################### +0.5|##### |####### +1.0|######### |## +1.5|#### |# +2.0|# |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.45%