sand..........................58.05080% offense.......................51.27743% weatherless...................39.15721% balance.......................27.49032% hyperoffense..................10.27409% semistall..................... 8.79323% stall......................... 2.16493% sandstall..................... 1.77885% rain.......................... 1.44368% rainoffense................... 1.30519% hail.......................... 1.17805% sun........................... 1.11789% multiweather.................. 0.94518% voltturn...................... 0.38993% monotype...................... 0.38082% choice........................ 0.25218% monobug....................... 0.18144% mononormal.................... 0.17699% sunoffense.................... 0.17322% batonpass..................... 0.09478% sandoffense................... 0.02273% monofire...................... 0.01525% dragmag....................... 0.01485% hailoffense................... 0.01439% monorock...................... 0.00357% monoground.................... 0.00357% monoghost..................... 0.00322% monopsychic................... 0.00315% monoflying.................... 0.00133% allweather.................... 0.00082% monoelectric.................. 0.00027% monosteel..................... 0.00017% monopoison.................... 0.00012% monodark...................... 0.00007% monofairy..................... 0.00001% monoice....................... 0.00001% hailstall..................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.160) -2.0|### |###### -1.5|#### |###### -1.0|######################### |########################### -0.5|############################## |##################### 0.0|############################## |############################# +0.5|##### |########### +1.0|################### |##### +1.5|## |# +2.0| |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.44%