weatherless...................87.52002% offense.......................58.29376% hyperoffense..................24.73915% balance.......................16.54520% voltturn...................... 7.64253% sun........................... 5.79311% hail.......................... 4.18750% sunoffense.................... 1.63000% rain.......................... 1.33292% sand.......................... 1.31297% monotype...................... 1.27303% hailoffense................... 1.07396% choice........................ 0.74251% rainoffense................... 0.64865% semistall..................... 0.38196% trickroom..................... 0.32216% monowater..................... 0.22004% monobug....................... 0.16666% multiweather.................. 0.14651% monorock...................... 0.14047% mononormal.................... 0.12567% sandoffense................... 0.10435% dragmag....................... 0.09424% monoice....................... 0.08580% monograss..................... 0.07172% monoground.................... 0.07100% monosteel..................... 0.06755% monopoison.................... 0.06288% monofighting.................. 0.05033% monofire...................... 0.04549% monodark...................... 0.04345% monopsychic................... 0.04038% stall......................... 0.03993% monoflying.................... 0.03575% monoelectric.................. 0.03282% trickhail..................... 0.03075% tailwind...................... 0.02995% monodragon.................... 0.02960% monofairy..................... 0.02525% monoghost..................... 0.02361% tricksun...................... 0.01054% tricksand..................... 0.00411% trapper....................... 0.00223% gravity....................... 0.00111% sandstall..................... 0.00111% Stalliness (mean: -0.586) -2.5| |# -2.0|### |##### -1.5|######## |############### -1.0|################### |######################## -0.5|############################## |######################### 0.0|################# |########### +0.5|####### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.59%