weatherless...................90.03891% offense.......................60.34535% balance.......................28.72791% voltturn......................12.12407% hyperoffense..................10.76298% sun........................... 7.29345% hail.......................... 2.45038% sunoffense.................... 1.59236% trickroom..................... 0.38477% hailoffense................... 0.19248% semistall..................... 0.16264% choice........................ 0.15705% sand.......................... 0.14613% rain.......................... 0.07888% rainoffense................... 0.06963% monotype...................... 0.06082% monorock...................... 0.04272% monowater..................... 0.00846% multiweather.................. 0.00775% sandoffense................... 0.00681% dragmag....................... 0.00543% monobug....................... 0.00341% trickhail..................... 0.00145% monograss..................... 0.00143% monodark...................... 0.00136% monoelectric.................. 0.00124% stall......................... 0.00113% tailwind...................... 0.00105% monoground.................... 0.00054% monofighting.................. 0.00042% monoflying.................... 0.00025% monodragon.................... 0.00024% monosteel..................... 0.00021% monoice....................... 0.00017% mononormal.................... 0.00016% monofairy..................... 0.00010% monofire...................... 0.00005% monopoison.................... 0.00003% monopsychic................... 0.00002% monoghost..................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.350) -2.5| | -2.0|# |# -1.5|#### |###### -1.0|######## |####################### -0.5|############################# |############################## 0.0|################# |###################### +0.5|############# |# +1.0| more negative = more offensive, more positive = more stall one # = 0.64%