weatherless...................77.97691% offense.......................52.81052% balance.......................28.25756% hyperoffense..................14.19694% sand..........................10.85318% sun........................... 7.41721% voltturn...................... 3.52017% semistall..................... 3.40390% hail.......................... 3.31569% monotype...................... 2.94684% rain.......................... 2.80250% multiweather.................. 1.89239% stall......................... 1.33109% hailoffense................... 0.90209% sunoffense.................... 0.70564% monodragon.................... 0.70163% sandoffense................... 0.67356% trickroom..................... 0.48513% choice........................ 0.41296% monowater..................... 0.37287% monoflying.................... 0.30070% monosteel..................... 0.29669% monofighting.................. 0.26461% rainoffense................... 0.22853% monofire...................... 0.21249% monorock...................... 0.19646% dragmag....................... 0.16839% monoghost..................... 0.15636% monoelectric.................. 0.15636% monofairy..................... 0.14033% sandstall..................... 0.11627% monograss..................... 0.10424% monobug....................... 0.10424% mononormal.................... 0.09221% monodark...................... 0.08820% monopsychic................... 0.08420% monoground.................... 0.08019% monopoison.................... 0.06014% tricksand..................... 0.04009% monoice....................... 0.02807% rainstall..................... 0.02406% sunstall...................... 0.00401% gravity....................... 0.00401% tricksun...................... 0.00401% Stalliness (mean: -0.251) -2.0|# |### -1.5|### |############ -1.0|##################### |######################## -0.5|############################## |############################# 0.0|######################### |################ +0.5|################ |########## +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%