weatherless...................86.13991% offense.......................38.30376% balance.......................37.87161% hyperoffense..................15.75404% sand.......................... 7.82449% voltturn...................... 5.48162% semistall..................... 5.25756% sun........................... 3.69305% rain.......................... 3.47890% stall......................... 2.81304% multiweather.................. 1.04219% trickroom..................... 0.90692% monotype...................... 0.73991% hail.......................... 0.70814% dragmag....................... 0.53370% sandoffense................... 0.41333% sunoffense.................... 0.26309% monosteel..................... 0.25059% rainoffense................... 0.23166% rainstall..................... 0.13008% hailoffense................... 0.12129% monowater..................... 0.11896% sandstall..................... 0.10583% tricksand..................... 0.07024% monofighting.................. 0.06991% monodragon.................... 0.06786% monodark...................... 0.06292% monofairy..................... 0.05326% mononormal.................... 0.05005% monoghost..................... 0.02017% monorock...................... 0.01829% monoflying.................... 0.01721% monograss..................... 0.01292% sunstall...................... 0.00978% choice........................ 0.00452% monopsychic................... 0.00391% tricksun...................... 0.00283% monoground.................... 0.00186% monobug....................... 0.00162% monopoison.................... 0.00114% monoelectric.................. 0.00044% monoice....................... 0.00003% monofire...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.088) -2.0| |### -1.5|## |##################### -1.0|################## |################### -0.5|###################### |################# 0.0|############################## |####################### +0.5|########################### |################ +1.0|######### |###### +1.5|## |## +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%