weatherless...................89.28542% balance.......................39.99290% offense.......................32.73999% hyperoffense..................21.27262% sand.......................... 7.54110% voltturn...................... 6.07388% semistall..................... 3.58863% stall......................... 2.40585% sun........................... 2.08011% trickroom..................... 0.71274% rain.......................... 0.70767% dragmag....................... 0.58858% hail.......................... 0.45566% monotype...................... 0.31281% monosteel..................... 0.27452% sandoffense................... 0.18440% hailoffense................... 0.12393% sandstall..................... 0.08874% sunoffense.................... 0.07523% multiweather.................. 0.05845% rainoffense................... 0.04890% tricksand..................... 0.02565% monowater..................... 0.01879% mononormal.................... 0.00743% monograss..................... 0.00498% sunstall...................... 0.00393% monoghost..................... 0.00352% monodark...................... 0.00258% choice........................ 0.00071% monopsychic................... 0.00060% monofairy..................... 0.00059% monodragon.................... 0.00023% monorock...................... 0.00016% monoground.................... 0.00013% rainstall..................... 0.00004% monofighting.................. 0.00000% monoflying.................... 0.00000% monobug....................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.148) -2.0| |###### -1.5|## |############################## -1.0|########### |############### -0.5|#################### |########### 0.0|########################### |###################### +0.5|########################## |################ +1.0|######## |#### +1.5|# |## +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%