weatherless...................74.23286% balance.......................37.40380% offense.......................35.90257% voltturn......................14.04388% hyperoffense..................13.35532% sand..........................11.10022% sun........................... 8.09152% semistall..................... 7.19333% rain.......................... 6.79274% stall......................... 6.14498% multiweather.................. 1.82817% hail.......................... 1.65408% trickroom..................... 1.52094% monotype...................... 1.47133% dragmag....................... 0.84216% sandoffense................... 0.73837% sunoffense.................... 0.67130% choice........................ 0.59631% sandstall..................... 0.49852% monosteel..................... 0.28375% rainoffense................... 0.20009% hailoffense................... 0.19759% monobug....................... 0.13610% monowater..................... 0.13148% monograss..................... 0.12299% monoelectric.................. 0.12161% sunstall...................... 0.10010% rainstall..................... 0.09579% monoflying.................... 0.08704% mononormal.................... 0.08227% monofire...................... 0.07132% monopoison.................... 0.06534% monofairy..................... 0.05250% monorock...................... 0.05206% monopsychic................... 0.05026% monoice....................... 0.04914% monodark...................... 0.04867% monodragon.................... 0.03933% monoghost..................... 0.03568% tailwind...................... 0.03165% trickhail..................... 0.02653% monoground.................... 0.02584% monofighting.................. 0.02406% tricksand..................... 0.02234% tricksun...................... 0.01328% gravity....................... 0.01166% allweather.................... 0.00698% hailstall..................... 0.00489% trickrain..................... 0.00187% fear.......................... 0.00008% swagplay...................... 0.00001% trapper....................... 0.00001% Stalliness (mean: 0.068) -2.0|## |######### -1.0|################# |######################## 0.0|############################## |########################## +1.0|############## |##### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.75%