weatherless...................73.42674% balance.......................34.30853% offense.......................29.11275% hyperoffense..................15.07465% sand..........................14.08504% stall.........................12.40641% voltturn......................11.26546% semistall..................... 9.09765% sun........................... 7.39219% rain.......................... 6.04291% trickroom..................... 1.99194% multiweather.................. 1.92224% sandstall..................... 1.06713% hail.......................... 0.98273% monotype...................... 0.80416% sandoffense................... 0.80082% dragmag....................... 0.27881% choice........................ 0.27614% sunoffense.................... 0.26519% monosteel..................... 0.18695% hailoffense................... 0.13788% monobug....................... 0.10909% rainoffense................... 0.08824% sunstall...................... 0.08569% monoelectric.................. 0.07348% monoflying.................... 0.07142% monograss..................... 0.06409% rainstall..................... 0.05610% monowater..................... 0.04995% monopoison.................... 0.04777% monofire...................... 0.04571% tailwind...................... 0.04086% monofairy..................... 0.03866% monodark...................... 0.02469% monorock...................... 0.02002% mononormal.................... 0.01694% monoghost..................... 0.01686% monopsychic................... 0.01288% monodragon.................... 0.01032% trickhail..................... 0.00944% monofighting.................. 0.00777% gravity....................... 0.00596% monoice....................... 0.00451% monoground.................... 0.00402% allweather.................... 0.00137% trickrain..................... 0.00128% tricksand..................... 0.00109% tricksun...................... 0.00088% hailstall..................... 0.00052% fear.......................... 0.00002% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.263) -2.0|## |############## -1.0|################ |###################### 0.0|############################## |############################## +1.0|################## |######### +2.0|#### |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.64%