weatherless...................96.40600% offense.......................44.44008% balance.......................37.84461% hyperoffense.................. 8.92383% semistall..................... 6.69607% voltturn...................... 5.60141% stall......................... 2.09541% sun........................... 2.00522% monotype...................... 0.85342% hail.......................... 0.83381% sand.......................... 0.37839% rain.......................... 0.37658% monoghost..................... 0.32149% choice........................ 0.31431% sunoffense.................... 0.24865% monodragon.................... 0.24472% rainoffense................... 0.19708% trickroom..................... 0.11522% gravity....................... 0.09764% monowater..................... 0.08170% hailoffense................... 0.06133% monobug....................... 0.05810% mononormal.................... 0.04861% monoflying.................... 0.03631% sandoffense................... 0.03631% monosteel..................... 0.03631% monorock...................... 0.02617% monopoison.................... 0.00420% Stalliness (mean: -0.024) -2.0|# |### -1.5|## |###### -1.0|######### |############## -0.5|################ |############################## 0.0|################# |######################## +0.5|################## |######### +1.0|####### |#### +1.5|#### |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.60%