weatherless...................96.55719% offense.......................42.84702% balance.......................39.56484% hyperoffense..................11.66623% voltturn...................... 6.61625% semistall..................... 4.96419% trickroom..................... 1.50941% sand.......................... 1.32584% rain.......................... 1.06347% choice........................ 1.01758% stall......................... 0.95772% monotype...................... 0.91682% hail.......................... 0.58062% sun........................... 0.50181% monowater..................... 0.24342% monobug....................... 0.12271% sandoffense................... 0.11273% dragmag....................... 0.11173% sunoffense.................... 0.09876% monorock...................... 0.08679% monopsychic................... 0.07682% monoelectric.................. 0.06983% monoice....................... 0.05986% monodragon.................... 0.05686% monofighting.................. 0.05487% rainoffense................... 0.03691% monoghost..................... 0.03492% monodark...................... 0.03093% mononormal.................... 0.03093% gravity....................... 0.02793% tailwind...................... 0.02694% multiweather.................. 0.02694% monofairy..................... 0.02694% monoflying.................... 0.02594% monofire...................... 0.02295% monograss..................... 0.02195% monosteel..................... 0.02195% tricksand..................... 0.01297% rainstall..................... 0.01197% sandstall..................... 0.01197% monopoison.................... 0.01097% trapper....................... 0.00599% monoground.................... 0.00399% hailoffense................... 0.00399% sunstall...................... 0.00299% trickrain..................... 0.00200% Stalliness (mean: -0.106) -2.0|## |## -1.5|###### |######## -1.0|############## |################### -0.5|######################### |############################ 0.0|############################## |########################### +0.5|################### |################# +1.0|######### |##### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.46%