weatherless...................97.03193% balance.......................40.91602% offense.......................40.54475% hyperoffense..................11.81996% voltturn...................... 7.30633% semistall..................... 5.73343% trickroom..................... 1.51974% sand.......................... 1.42933% choice........................ 0.99720% stall......................... 0.98583% rain.......................... 0.84358% monotype...................... 0.68448% sun........................... 0.40834% hail.......................... 0.30365% monowater..................... 0.17829% sandoffense................... 0.16511% dragmag....................... 0.14598% monopsychic................... 0.10208% sunoffense.................... 0.09268% monobug....................... 0.08828% monodragon.................... 0.05636% monorock...................... 0.05458% monoelectric.................. 0.04432% rainoffense................... 0.03392% monofighting.................. 0.03229% gravity....................... 0.03056% monoice....................... 0.02932% monodark...................... 0.02851% monoghost..................... 0.02167% tailwind...................... 0.01804% tricksand..................... 0.01652% multiweather.................. 0.01621% monofairy..................... 0.01590% monograss..................... 0.01404% monosteel..................... 0.01276% mononormal.................... 0.01237% monofire...................... 0.01116% monoflying.................... 0.01104% rainstall..................... 0.00895% monopoison.................... 0.00530% trapper....................... 0.00403% sandstall..................... 0.00358% monoground.................... 0.00273% sunstall...................... 0.00264% hailoffense................... 0.00224% trickrain..................... 0.00134% Stalliness (mean: -0.079) -2.0|## |## -1.5|####### |######## -1.0|############## |################### -0.5|######################### |############################# 0.0|############################## |############################# +0.5|##################### |#################### +1.0|########### |###### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.44%