weatherless...................78.59886% balance.......................40.82890% offense.......................34.16022% voltturn......................16.21356% hyperoffense..................12.78540% sand..........................11.34255% semistall..................... 7.91950% rain.......................... 5.33494% stall......................... 4.30599% sun........................... 2.69157% hail.......................... 2.58975% choice........................ 1.73411% monotype...................... 1.06042% trickroom..................... 1.05148% sandstall..................... 0.90770% dragmag....................... 0.58418% hailoffense................... 0.54748% multiweather.................. 0.49107% sandoffense................... 0.49078% rainoffense................... 0.35197% sunoffense.................... 0.22659% monoice....................... 0.12379% monowater..................... 0.10739% monodragon.................... 0.09214% tricksun...................... 0.09206% monosteel..................... 0.08839% gravity....................... 0.08182% monoelectric.................. 0.07967% monobug....................... 0.07925% monoghost..................... 0.07613% monoflying.................... 0.06687% monofighting.................. 0.06422% monopoison.................... 0.05552% tailwind...................... 0.05268% monopsychic................... 0.04994% mononormal.................... 0.04611% monofairy..................... 0.04343% monodark...................... 0.04245% monofire...................... 0.04107% monograss..................... 0.03366% monorock...................... 0.02861% rainstall..................... 0.02817% monoground.................... 0.02479% hailstall..................... 0.02012% tricksand..................... 0.01970% allweather.................... 0.01530% trickrain..................... 0.01068% sunstall...................... 0.01010% trickhail..................... 0.00700% trapper....................... 0.00348% swagplay...................... 0.00086% fear.......................... 0.00004% Stalliness (mean: 0.040) -2.0|## |######## -1.0|############# |##################### 0.0|############################## |########################## +1.0|############## |##### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.81%