weatherless...................79.30625% balance.......................40.51896% offense.......................25.82564% voltturn......................18.32864% hyperoffense..................13.08463% sand..........................12.24844% semistall.....................11.79626% stall......................... 8.77452% rain.......................... 4.22958% hail.......................... 3.13437% sandstall..................... 2.36100% choice........................ 1.64038% sun........................... 1.46410% trickroom..................... 1.18442% hailoffense................... 0.95470% dragmag....................... 0.88854% sandoffense................... 0.38923% multiweather.................. 0.34255% monotype...................... 0.29874% monoelectric.................. 0.12083% gravity....................... 0.09241% rainoffense................... 0.07576% tricksun...................... 0.04460% sunoffense.................... 0.04179% monofairy..................... 0.03047% monodragon.................... 0.03031% tailwind...................... 0.02114% monoice....................... 0.02012% hailstall..................... 0.01869% trickrain..................... 0.01756% monosteel..................... 0.01373% monobug....................... 0.01286% allweather.................... 0.01261% monoflying.................... 0.01160% monowater..................... 0.01087% mononormal.................... 0.01067% monofire...................... 0.00966% monofighting.................. 0.00853% tricksand..................... 0.00596% rainstall..................... 0.00539% monopoison.................... 0.00426% monodark...................... 0.00396% monoghost..................... 0.00377% monoground.................... 0.00289% trapper....................... 0.00266% monopsychic................... 0.00245% monograss..................... 0.00214% trickhail..................... 0.00122% monorock...................... 0.00083% sunstall...................... 0.00074% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.233) -2.0|### |######### -1.0|############# |################## 0.0|########################### |############################## +1.0|#################### |########## +2.0|##### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.72%