weatherless...................81.89400% balance.......................38.73112% offense.......................24.38636% voltturn......................18.46026% stall.........................14.53314% semistall.....................13.30602% sand..........................13.13874% hyperoffense.................. 9.04337% sandstall..................... 4.52507% choice........................ 2.61627% rain.......................... 2.54777% hail.......................... 1.73414% trickroom..................... 1.39092% sun........................... 0.85902% hailoffense................... 0.77269% dragmag....................... 0.56279% sandoffense................... 0.49795% multiweather.................. 0.17220% monotype...................... 0.13792% trickrain..................... 0.09430% monoelectric.................. 0.04850% gravity....................... 0.03085% rainoffense................... 0.02726% monosteel..................... 0.01901% monoice....................... 0.01229% monoflying.................... 0.00976% monobug....................... 0.00917% monodragon.................... 0.00885% sunoffense.................... 0.00852% monofairy..................... 0.00809% tricksun...................... 0.00624% monofighting.................. 0.00498% mononormal.................... 0.00437% monowater..................... 0.00399% tailwind...................... 0.00326% monodark...................... 0.00243% monopoison.................... 0.00182% tricksand..................... 0.00171% monoground.................... 0.00152% trapper....................... 0.00127% hailstall..................... 0.00124% monoghost..................... 0.00121% rainstall..................... 0.00107% monofire...................... 0.00090% monopsychic................... 0.00075% monograss..................... 0.00049% allweather.................... 0.00031% trickhail..................... 0.00029% sunstall...................... 0.00015% monorock...................... 0.00011% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.448) -2.0|### |###### -1.0|########### |################## 0.0|########################## |############################## +1.0|###################### |############ +2.0|######### |####### +3.0|### more negative = more offensive, more positive = more stall one # = 0.68%