weatherless...................73.68226% offense.......................39.82524% balance.......................32.93204% hyperoffense..................16.00706% sand..........................11.32921% voltturn......................10.14122% rain.......................... 7.53928% semistall..................... 5.65755% stall......................... 5.57811% hail.......................... 5.01147% sun........................... 3.41924% monotype...................... 2.72551% choice........................ 1.97705% trickroom..................... 1.59753% hailoffense................... 1.15269% multiweather.................. 0.97793% sandstall..................... 0.87379% rainoffense................... 0.67079% monoice....................... 0.64607% sandoffense................... 0.63548% monodragon.................... 0.39541% sunoffense.................... 0.32833% monoelectric.................. 0.27361% monofire...................... 0.23654% dragmag....................... 0.22595% monoflying.................... 0.22595% monoghost..................... 0.18535% monosteel..................... 0.16417% sunstall...................... 0.13769% monopsychic................... 0.13592% monowater..................... 0.11297% monodark...................... 0.10944% monobug....................... 0.10591% tricksun...................... 0.07944% mononormal.................... 0.07061% monofighting.................. 0.06531% monofairy..................... 0.05472% gravity....................... 0.04766% monoground.................... 0.04060% monograss..................... 0.03530% rainstall..................... 0.03530% monopoison.................... 0.03177% monorock...................... 0.03001% tailwind...................... 0.01942% tricksand..................... 0.01589% hailstall..................... 0.00706% trickhail..................... 0.00353% trapper....................... 0.00353% trickrain..................... 0.00177% Stalliness (mean: -0.071) |# -2.0|## |######## -1.5|######### |############# -1.0|################# |##################### -0.5|########################### |########################## 0.0|############################## |####################### +0.5|###################### |################## +1.0|######### |###### +1.5|#### |##### +2.0|## |## +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%