weatherless...................71.89237% offense.......................35.97960% balance.......................34.27602% voltturn......................16.09555% hyperoffense..................14.11551% sand..........................11.74797% rain..........................10.19048% stall.........................10.10539% hail.......................... 5.72798% semistall..................... 5.52348% choice........................ 3.47893% sun........................... 2.36662% multiweather.................. 1.92542% trickroom..................... 1.69919% monotype...................... 1.39309% hailoffense................... 1.37358% monoice....................... 0.72796% sandoffense................... 0.62287% sunoffense.................... 0.44561% sandstall..................... 0.43187% dragmag....................... 0.38217% rainoffense................... 0.22990% monodragon.................... 0.22374% monoelectric.................. 0.09740% monoflying.................... 0.09089% monosteel..................... 0.07233% monofire...................... 0.06678% tricksun...................... 0.04891% tailwind...................... 0.02624% monowater..................... 0.02471% rainstall..................... 0.01980% monorock...................... 0.01792% monofighting.................. 0.01754% mononormal.................... 0.01680% monoghost..................... 0.00948% monopsychic................... 0.00799% monofairy..................... 0.00431% monopoison.................... 0.00430% monobug....................... 0.00408% monodark...................... 0.00307% monograss..................... 0.00295% trapper....................... 0.00156% monoground.................... 0.00118% gravity....................... 0.00110% hailstall..................... 0.00087% trickhail..................... 0.00006% tricksand..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.101) | -2.0|## |######## -1.5|######### |######### -1.0|############ |############ -0.5|############################## |###################### 0.0|############################ |############### +0.5|############################# |############### +1.0|######### |####### +1.5|##### |####### +2.0|###### |### +2.5|##### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%