weatherless...................76.52887% balance.......................41.41599% stall.........................24.26735% offense.......................17.18653% sand..........................15.83234% voltturn......................14.87650% hyperoffense.................. 9.48466% rain.......................... 8.00192% semistall..................... 7.64547% choice........................ 4.78372% multiweather.................. 3.48281% sandstall..................... 1.88997% hail.......................... 1.84873% sun........................... 1.27094% sandoffense................... 0.89474% trickroom..................... 0.70563% dragmag....................... 0.61743% hailoffense................... 0.29479% sunoffense.................... 0.28599% monotype...................... 0.20950% monodragon.................... 0.11237% rainoffense................... 0.07223% monoflying.................... 0.03688% tricksun...................... 0.02218% monosteel..................... 0.01858% monorock...................... 0.01561% rainstall..................... 0.01227% monoice....................... 0.00983% monofighting.................. 0.00617% mononormal.................... 0.00384% monowater..................... 0.00314% tailwind...................... 0.00253% monopsychic................... 0.00091% monobug....................... 0.00087% monofairy..................... 0.00055% monofire...................... 0.00041% monopoison.................... 0.00023% monoghost..................... 0.00013% gravity....................... 0.00009% hailstall..................... 0.00008% monoground.................... 0.00000% monodark...................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% monoelectric.................. 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.634) | -2.0|# |###### -1.5|## |## -1.0|##### |#### -0.5|######## |######## 0.0|############ |###### +0.5|############################## |################ +1.0|###### |##### +1.5|###### |######## +2.0|######## |####### +2.5|############# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.65%