weatherless...................85.05822% offense.......................44.66754% balance.......................37.82240% voltturn......................10.35205% sand..........................10.18791% hyperoffense.................. 9.77709% semistall..................... 4.97969% stall......................... 2.75329% sun........................... 1.90354% rain.......................... 1.86273% trickroom..................... 1.55258% monotype...................... 1.40385% hail.......................... 1.07738% choice........................ 0.80531% sandstall..................... 0.52327% rainoffense................... 0.50967% sandoffense................... 0.37001% sunoffense.................... 0.33645% monobug....................... 0.19861% mononormal.................... 0.18863% monoelectric.................. 0.16505% monorock...................... 0.15417% tricksand..................... 0.15145% gravity....................... 0.14873% monofighting.................. 0.14238% monoice....................... 0.12243% multiweather.................. 0.08978% monopoison.................... 0.08978% tailwind...................... 0.08434% monoflying.................... 0.07618% monopsychic................... 0.07346% monowater..................... 0.06348% monodark...................... 0.05713% monograss..................... 0.05351% hailoffense................... 0.05079% monoghost..................... 0.04897% monosteel..................... 0.04806% dragmag....................... 0.04625% monofairy..................... 0.03900% monofire...................... 0.03628% monoground.................... 0.02539% monodragon.................... 0.01723% trickhail..................... 0.01542% hailstall..................... 0.00363% rainstall..................... 0.00181% Stalliness (mean: -0.042) |## -1.5|#### |######## -1.0|############# |################### -0.5|########################## |############################## 0.0|############################# |########################### +0.5|###################### |############## +1.0|######### |##### +1.5|## |# +2.0|# | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%