weatherless...................83.82076% offense.......................43.27036% balance.......................39.14174% sand..........................12.19228% voltturn......................11.86157% hyperoffense.................. 8.87229% semistall..................... 5.52832% stall......................... 3.18729% trickroom..................... 1.68227% rain.......................... 1.64831% sun........................... 1.57439% monotype...................... 0.97881% hail.......................... 0.85812% choice........................ 0.73709% sandstall..................... 0.68422% rainoffense................... 0.52959% sandoffense................... 0.37777% sunoffense.................... 0.32222% tricksand..................... 0.19392% gravity....................... 0.12402% mononormal.................... 0.11920% monobug....................... 0.11454% monoelectric.................. 0.11281% monorock...................... 0.10293% monoice....................... 0.10130% monofighting.................. 0.10071% multiweather.................. 0.09387% monopoison.................... 0.08220% monoflying.................... 0.05355% tailwind...................... 0.05056% monowater..................... 0.04243% hailoffense................... 0.04180% monodark...................... 0.04093% monoghost..................... 0.03981% monopsychic................... 0.03777% dragmag....................... 0.03717% monograss..................... 0.03060% monosteel..................... 0.02884% monofire...................... 0.02637% monofairy..................... 0.01995% monoground.................... 0.01538% monodragon.................... 0.01157% trickhail..................... 0.00440% hailstall..................... 0.00248% rainstall..................... 0.00161% Stalliness (mean: 0.004) |## -1.5|#### |######## -1.0|############ |################### -0.5|######################### |############################## 0.0|############################# |############################# +0.5|###################### |################ +1.0|######### |###### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%