weatherless...................79.63247% balance.......................44.37664% offense.......................36.57995% sand..........................18.53792% voltturn......................13.41553% semistall..................... 7.79495% hyperoffense.................. 6.54211% stall......................... 4.70636% trickroom..................... 1.65076% sandstall..................... 1.08025% sun........................... 0.85298% rain.......................... 0.73945% choice........................ 0.64609% hail.......................... 0.36364% tricksand..................... 0.32310% rainoffense................... 0.26386% sandoffense................... 0.21861% monotype...................... 0.21846% sunoffense.................... 0.13084% multiweather.................. 0.12646% gravity....................... 0.11376% dragmag....................... 0.04551% mononormal.................... 0.04085% monoghost..................... 0.03968% hailoffense................... 0.03139% monofighting.................. 0.02663% monorock...................... 0.02445% monobug....................... 0.01788% monoice....................... 0.01541% monoelectric.................. 0.01439% monopoison.................... 0.01073% monodark...................... 0.00743% monopsychic................... 0.00531% monofire...................... 0.00445% tailwind...................... 0.00432% monodragon.................... 0.00407% monoflying.................... 0.00314% monowater..................... 0.00253% monofairy..................... 0.00167% monograss..................... 0.00068% trickhail..................... 0.00057% monosteel..................... 0.00051% hailstall..................... 0.00007% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.161) |## -1.5|## |##### -1.0|####### |############### -0.5|################## |###################### 0.0|######################## |############################## +0.5|##################### |################# +1.0|########### |####### +1.5|### |# +2.0|# |# +2.5|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.52%