weatherless...................92.14040% balance.......................35.40979% offense.......................32.63451% hyperoffense..................23.55386% voltturn...................... 7.65019% stall......................... 4.50928% semistall..................... 3.89256% hail.......................... 2.78853% sun........................... 2.35233% rain.......................... 2.23113% trickroom..................... 1.24070% choice........................ 0.85078% hailoffense................... 0.74634% sand.......................... 0.51424% sunoffense.................... 0.38026% monotype...................... 0.26427% sandstall..................... 0.25273% rainoffense................... 0.21605% dragmag....................... 0.16981% mononormal.................... 0.09788% monobug....................... 0.06572% tailwind...................... 0.04235% multiweather.................. 0.02654% monodark...................... 0.02150% monoelectric.................. 0.01917% monofighting.................. 0.01469% tricksun...................... 0.01454% monofire...................... 0.01203% monofairy..................... 0.01034% monowater..................... 0.00706% gravity....................... 0.00578% monosteel..................... 0.00376% monoice....................... 0.00367% monodragon.................... 0.00241% monoflying.................... 0.00215% monorock...................... 0.00191% monopoison.................... 0.00124% monograss..................... 0.00083% sandoffense................... 0.00083% monopsychic................... 0.00074% hailstall..................... 0.00045% monoghost..................... 0.00037% rainstall..................... 0.00015% monoground.................... 0.00014% tricksand..................... 0.00002% sunstall...................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.190) -2.0|########### |######### -1.5|################## |############# -1.0|################## |################# -0.5|######################## |###################### 0.0|############################ |######################## +0.5|############################## |################# +1.0|########## |#### +1.5|### |## +2.0|# |# +2.5|# |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.38%