weatherless...................72.89311% offense.......................60.21366% balance.......................36.52332% sun...........................13.62716% sand.......................... 6.21787% rain.......................... 5.59971% trickroom..................... 3.11547% hail.......................... 2.72888% hyperoffense.................. 2.39529% tricksun...................... 1.23857% multiweather.................. 1.02985% voltturn...................... 0.77835% semistall..................... 0.74092% monotype...................... 0.73606% tailwind...................... 0.44097% sandoffense................... 0.28258% sunoffense.................... 0.17595% rainoffense................... 0.12955% stall......................... 0.12681% tricksand..................... 0.09585% monoghost..................... 0.09056% monowater..................... 0.07704% monodark...................... 0.05985% monoice....................... 0.05904% monofairy..................... 0.05556% trickrain..................... 0.05338% hailoffense................... 0.05244% monoelectric.................. 0.05064% mononormal.................... 0.04609% dragmag....................... 0.04516% monopsychic................... 0.04410% monosteel..................... 0.04391% monobug....................... 0.03943% monoflying.................... 0.03631% monopoison.................... 0.03064% trickhail..................... 0.02977% monofire...................... 0.02610% batonpass..................... 0.02292% monorock...................... 0.02217% monograss..................... 0.01713% monodragon.................... 0.01545% gravity....................... 0.01308% monofighting.................. 0.01221% monoground.................... 0.00990% rainstall..................... 0.00567% allweather.................... 0.00511% sandstall..................... 0.00436% sunstall...................... 0.00405% trapper....................... 0.00131% hailstall..................... 0.00031% Stalliness (mean: -0.122) |# -1.0|#### |######### -0.5|################## |############################# 0.0|############################## |################### +0.5|######## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.81%